Archive for February, 2009

Operation Anchorage Review

Friday, February 13th, 2009

Warning! Some Spoilers follow.

Ok, so I bought and played through the Operation Anchorage DLC for Fallout 3. Overall it was pretty clever and fun, an inventive use of the game world and history to set it up, and a refreshing break from the dirt and grime of the Capitol Wasteland. But on the whole, it was definitely not worth the price it’s currently selling for.

The DLC starts when you get a transmission interception that you aren’t supposed to, being sent from the Brotherhood Outcasts, asking for backup at a place called Bailey’s Crossroads. This adds a marker to your Pip-Boy for you to follow. After reaching the Crossorads, you find a group of the Outcasts fighting off a large mass of Super Mutants. Once you help them to kill off the horde, (in a very similar fashion to how you helped the regular Brotherhood of Steel members fight their way to the GNR plaza) an Outcast solider approaches you and tells you they may have use for you and your special talents – especially since you have a Pip-Boy on you and it is vital to what they are doing here.

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